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- In article <bmaple.fmsf@burner.com>, Bob Maple <bmaple@burner.com> wrote:
- >I remember seeing, although now I'm not sure where, a couple of macros for
- >Lightwave Modeler; One was called Lightswarm. I don't remember what the
- >other one was.
- >
- >In any event, Lightswarm is the one I'd like to get my hands on; It takes an
- >object consisting of single points and generates a Lightwave scene file,
- >turning all of the points into light sources.
- >
- >Anyone know where I can find this macro?
- >
- > ............................................................................
- > : Bob Maple : Nothing in the known universe travels faster than :
- > : bmaple@burner.com : a bad check. :
- > :::::::::::::::::::::......................................................:
- >
- > ............................................................................
- > : Bob Maple : Nothing in the known universe travels faster than :
- > : bmaple@burner.com : a bad check. :
- > :::::::::::::::::::::......................................................:
-
- Lightswarm does not require a points-only object; you can simply select
- certain points and run Lightswarm; it saves a scene with the lights in it.
- Load your object into that scene (or: Load From Scene in Objects: and
- "yes" to "load lights from scene also?") and they are perfectly placed
- on their originating points on that object. Instant running lights, tower
- lights, streetlight groups, precise light placement etc.
-
- Not only do I have LightSwarm, I also have a modified version that permits
- activation of Fade-behind-Objects and especially Fade-with-Distance. I used
- this last to create a quick Ontario Place Cinesphere type object by turning
- all of its points into lights.
-
- Send me email if you want it, or I can simply post it.
-
- Jim May
- The Vivid Group
- Mandala VR Systems
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